When I was coming of age in the late 80's/early 90's, there were four game developers whose games I followed with an almost religious devotion: Infocom, Sierra, Origin, and Lucasarts.
Why these four? Because all of them could tell a story.
The most surprising thing about the golden years of Lucasarts was how little their success had to do with Star Wars. Games like Maniac Mansion, Zak McKracken, Monkey Island, Full Throttle, Outlaws, and Grim Fandago consistently told quirky, original stories full of wit and wonder. Plus, they were one of the first developers to actually feature full speech using professional actors that could, you know, act during the CD-ROM boom in the early 90's.
One of the bigger insults to injury in the years following The Phantom Menace was the sharp decline in the quality of Lucasart's games - not to mention their decision to almost completely abandon original Lucasarts properties in order to greedily clutch the ready to burst teats of the cash cow that was Star Wars, in order to milk that bitch almost to death. Sequels to Sam and Max and Full Throtle were canceled while games like Super Bombad Racing and Jedi Power Battles were allowed to be released. Whoever was running Lucasarts during this period should be forced to play their own games again and again until they have a mental breakdown and promise never to make a game again.
(Finish this up later - gotta run)