Wednesday, December 3, 2008

Quantum of Solace (Videogame - The Quasi-Review, Part I)

First off, I'm a huge sucker for Bond games. I've played almost every Bond game that's come out since Goldeneye...except, I think, Goldeneye: Rogue Agent, which I avoided as a matter of principal. I've enjoyed most of them to some degree, but there are only three Bond games that are actually solid, enjoyable games with or without their association to the Bond franchise - Goldeneye, Everything or Nothing, and now Quantum of Solace.

Of course, there's only one question on everyone's mind when a new Bond game comes out: is it better than Goldeneye?

The answer for Quantum of Solace is both yes and no. Certainly, there's been a number of technological and gameplay improvements over the past decade. Quantum of Solace features realistic character models, full facial animation, voice work by all the major stars from both Daniel Craig Bond movies, and a full orchestral score. These improvements are nice, and certainly makes it feel like you're living out a Bond movie, but that's all peanuts next to this: Quantum of Solace's controls much, much better than Goldeneye.

The first person shooter is no longer an anomaly on the consoles, like it was in 1997. Developers now know how to make console shooters control with almost the same level of precision as a mouse and keyboard. Plus, the Xbox controller seems to have been designed, at least in part, with FPS games in mind, as where the 64 controller was designed for...for...imprecision? Confusion? Frustration? The desire by Nintendo to have their asses handed to them by Sony? I really don't know.

Gotta go. Finish this up later.

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