Tuesday, October 26, 2010

Star Wars: The Force Unleashed II ( Day One -- Game Release and Kamino)


* Went to Gamestop at midnight last night to pick up the game. Was the first to answer a Star Wars trivia question and won a free Star Wars cut-out and an upgraded collector's edition of the game. On the way home, Jesus spoke to me and told me He was giving me my virginity back.

True story.

* Wasn't impressed with the demo. In fact, I was so unimpressed that, driving to Gamestop last night, I thought about switching my reserve down-payment over to Rock Band 3. The only thing that stopped me was knowing that Rock Band 3 would require further expensive purchases -- keytar, new cymbals for the drums, a fee to import previous Rock Band songs, etc. True, you can just buy the Rock Band 3 disc and play it with the existing instruments, but we all know that I'm too much of a Rock Band whore to do just that.

Also, I had reconnected with my inner fanboy by the time I got to Gamestop -- though I'm still more excited about seeing where the story goes then actually playing the game. Reminds me a lot of Halo 3 in that respect.

* Did The Force Unleashed need a sequel? Or, more importantly, this sequel? The first game's story was a bit silly (to not repeat myself or come up with new jokes, see here), but it worked. It was the best told Star Wars story since Return of the Jedi, with a complete and satisfying ending, one that left no need for a sequel.

But a sequel was inevitable. I had hoped, though, that LucasArts would leave Starkiller buried, with General Kota, a man's Jedi, becoming the focus of the sequel. Seriously, who wouldn't want to play as the blind samurai?

Nope. Starkiller's back. Either he's a clone or Vader wants him to think he's a clone. I'm hoping for the former, since the first game's story almost collapsed in on itself thanks to all of Vader's silly subterfuge and double crosses (seriously, a guy that can choke a bitch using just his mind who's got a galaxy-sized totalitarian army behind him shouldn't be afraid of the direct approach).

Can't wait to see where the story goes.

* Say what you will about the first game, it was a giant step forward in performance capture, in translating an actor's full performance into a game. No game I've played in the last two years has topped it. And the cutscenes I've seen in the first two levels blow anything found in the first game out of the water.

If you filmed the opening dialog scene with Samuel Witwer and an actor in the Darth Vader suit, it would still play and feel much as it does in the game. Here's hoping the game's got a script to match the tech.

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