Saturday, April 26, 2008

God of War: Chains of Olympus (Part I)

After owning a PSP for three years, I have no doubt that the system can emulate the look and scale of a Playstation 2 game, but God of War: Chains of Olympus is the first action game on the PSP that controls almost as well as the handheld’s big brother.

The problem with the original PSP design isn’t the missing set of shoulder buttons and second analog stick from the Dual Shock, or the unresponsive D-Pad, or the overly sensitive and often awkward analog nub, it’s that game designers keep designing games that need those missing controls and/or fail to properly compensate for the awkwardness of the D-Pad and analog nub.

Developer Ready at Dawn Studios seems to know better than anyone else exactly what the PSP can and can not do. Controlling Kratos with the analog nub simply feels right, the first time I’ve had this feeling on the PSP (the GTA: Stories games came close: the cars handled fine – but on foot, moving the nub a little to left or right practically made the main character run around in a circle).

It helps

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