Report from Day 1:
* Ended the night with a total play time of six hours and twenty-three minutes. I’m not screwin' around here, people.
* Appreciated improvements: chase cam, cover system and improved targeting, the cell phone, the ability to retry failed missions instantly, and drive-by shooting controls that are finally intuitive and easy to perform.
* Warm coffee – nice touch. Rockstar couldn’t have mocked and celebrated the Hot Coffee controversy better.
* Let me tell you: six stars is not something you want.
* Digging the story – a bit more serious than previous installments without sacrificing Rockstar’s irreverent satire. It still suffers from the main failing that’s plagued the series since GTA III: the protagonist’s sudden changes in character and unmotivated desire to commit extreme, foolish levels of violence. Like other characters in the franchise, Niko goes a little too quickly from “I don’t want to do this, I don’t want to do this…” to “let’s kill some motherfuckers.” Niko’s fall from grace is more believable than C.J.’s or Vince Vance’s, because he doesn’t have too far to fall, but his sudden decision to execute Vlad and then blindly follow Faustin’s orders afterwards didn’t seem right to me.